CSS3 3D Transforms
CSS3 allows you to format your elements using 3D transformations.
Mouse over the elements below to see the difference between a 2D and a 3D transformation:
Browser Support for 3D Transforms
The numbers in the table specify the first browser version that fully supports the property.
Numbers followed by -webkit-, -moz-, or -o- specify the first version that worked with a prefix.
Property | |||||
---|---|---|---|---|---|
transform | 36.0 12.0 -webkit- |
10.0 | 16.0 10.0 -moz- |
9.0 4.0 -webkit- |
23.0 15.0 -webkit- |
transform-origin (three-value syntax) |
36.0 12.0 -webkit- |
10.0 | 16.0 10.0 -moz- |
9.0 4.0 -webkit- |
23.0 15.0 -webkit- |
transform-style | 36.0 12.0 -webkit- |
11.0 | 16.0 10.0 -moz- |
9.0 4.0 -webkit- |
23.0 15.0 -webkit- |
perspective | 36.0 12.0 -webkit- |
10.0 | 16.0 10.0 -moz- |
9.0 4.0 -webkit- |
23.0 15.0 -webkit- |
perspective-origin | 36.0 12.0 -webkit- |
10.0 | 16.0 10.0 -moz- |
9.0 4.0 -webkit- |
23.0 15.0 -webkit- |
backface-visibility | 36.0 12.0 -webkit- |
10.0 | 16.0 10.0 -moz- |
9.0 4.0 -webkit- |
23.0 15.0 -webkit- |
CSS3 3D Transforms
In this chapter you will learn about the following 3D transformation methods:
rotateX()
rotateY()
rotateZ()
The rotateX() Method
The rotateX() method rotates an element around its X-axis at a given degree:
Example
div
{
-webkit-transform: rotateX(150deg); /* Safari */
transform: rotateX(150deg);
}
Try it Yourself
The rotateY() Method
The rotateY() method rotates an element around its Y-axis at a given degree:
Example
div
{
-webkit-transform: rotateY(130deg); /* Safari */
transform: rotateY(130deg);
}
Try it Yourself
The rotateZ() Method
The rotateZ() method rotates an element around its Z-axis at a given degree:
Example
div
{
-webkit-transform: rotateZ(90deg); /* Safari */
transform: rotateZ(90deg);
}
Try it Yourself
CSS3 Transform Properties
The following table lists all the 3D transform properties:
Property | Description |
---|---|
transform | Applies a 2D or 3D transformation to an element |
transform-origin | Allows you to change the position on transformed elements |
transform-style | Specifies how nested elements are rendered in 3D space |
perspective | Specifies the perspective on how 3D elements are viewed |
perspective-origin | Specifies the bottom position of 3D elements |
backface-visibility | Defines whether or not an element should be visible when not facing the screen |
3D Transform Methods
Function | Description |
---|---|
matrix3d (n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n) |
Defines a 3D transformation, using a 4x4 matrix of 16 values |
translate3d(x,y,z) | Defines a 3D translation |
translateX(x) | Defines a 3D translation, using only the value for the X-axis |
translateY(y) | Defines a 3D translation, using only the value for the Y-axis |
translateZ(z) | Defines a 3D translation, using only the value for the Z-axis |
scale3d(x,y,z) | Defines a 3D scale transformation |
scaleX(x) | Defines a 3D scale transformation by giving a value for the X-axis |
scaleY(y) | Defines a 3D scale transformation by giving a value for the Y-axis |
scaleZ(z) | Defines a 3D scale transformation by giving a value for the Z-axis |
rotate3d(x,y,z,angle) | Defines a 3D rotation |
rotateX(angle) | Defines a 3D rotation along the X-axis |
rotateY(angle) | Defines a 3D rotation along the Y-axis |
rotateZ(angle) | Defines a 3D rotation along the Z-axis |
perspective(n) | Defines a perspective view for a 3D transformed element |